Stellar Odyssey
Game Development
About the Project
In an era when the boundaries between digital and physical realities are increasingly blurred, interactive storytelling and immersive world-building have become powerful mediums for creative expression and social reflection.
My major project, Stellar Odyssey, is a 3D sci-fi adventure game designed using Unity, set in the distant future of 4200 AD. Humanity, having exhausted Earth’s ecological resources, is forced to seek a new home on the planet Celtis. As a player, one must navigate an alien world filled with natural and technological challenges, gradually unearthing the mysteries of a lost civilization, restoring the local ecosystem, and ultimately searching for the possibility of returning to Earth.
Key Features
3D RPG Game
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Linear Narrative
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Inventory System
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Combat System
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Gallery
Technical Details
Play the Game
Development Process
Project Timeline: October 1, 2024 – April 26, 2025 (Approx. 7 Months)
My development process is clearly structured, moving progressively from conceptual design to the final product.
Phase 1: Core Design & Prototyping
October 2024 - December 2024
This foundational stage is focused on designing and validating the core concepts and gameplay.
- Conceptual Design (Oct 1 - Oct 10): I will begin by creating a mind map and refining the core game logic, followed by fleshing out the complete game setting and background story.
- Gameplay & Level Design (Oct 11 - Nov 30): The primary task is to define the core gameplay mechanics. I will then move on to designing the level layouts and developing the character control system (movement and camera).
- Prototyping & Interaction (Dec 1 - Dec 20): During this period, I will design player interaction systems and build the initial levels using "blockouts" (greyboxing) to test the layout and game flow.
Phase 2: World Building & Systems Development
December 2024 - January 2025
With the core gameplay established, my focus shifts to enriching the game world and implementing more complex systems.
- Dynamic Environment (Dec 21 - Jan 10): I will add a dynamic weather system to the game world to enhance immersion.
- Ecology & NPCs (Jan 11 - Jan 31): I will design the Non-Player Characters (NPCs) and the surrounding ecological environment to make the world feel more alive and believable.
Phase 3: Testing, Iteration & Art Production
February 2025 - March 2025
This is a crucial transitional phase, emphasizing testing, optimization, and the start of full-scale art production.
- Testing & UI Design (Feb 1 - Feb 16): I will conduct initial playtesting of the current gameplay and make adjustments based on feedback. Concurrently, I will begin designing the User Interface (UI).
- First Iteration (Feb 17 - Feb 28): Based on testing results, I will carry out the first major game iteration to optimize the player experience.
- Art Asset Production (Mar 1 - Mar 31): I will enter full production on art, creating the large-scale art assets required for the game.
Phase 4: Art Integration & Marketing Preparation
April 2025
This is the final development sprint, focused on completing the visual presentation and preparing for the game's launch.
- Art Asset Replacement (Apr 1 - Apr 5): All temporary placeholder assets, such as the blockouts, will be replaced with final art assets.
- Promotional Material Production (Apr 6 - Apr 26): I will begin production of the game trailer (CG) to prepare for future marketing efforts.